- #GARTNER HYPE CYCLE FOR EMERGING TECHNOLOGIES 2012 FULL#
- #GARTNER HYPE CYCLE FOR EMERGING TECHNOLOGIES 2012 SOFTWARE#
Putting Enterprise 2.0 to work on specific problems was something I wrote about as well recently in Enterprise 2.0: Culture Is as Culture Does. Accordingly, industry is starting to move from general-purpose suites to more targeted products, concentrating on “horizontal” social business challenges, such as idea engines, prediction markets and answer marketplaces.
#GARTNER HYPE CYCLE FOR EMERGING TECHNOLOGIES 2012 SOFTWARE#
In the longer term, many companies will have social software technology supplied by their strategic workplace vendor, perhaps augmented with additional third-party products. One observation made by Drakos and Bradley resonates with me: As Nikos Drakos and Anthony Bradley write, “we expect that successful products will continue to assimilate new functionality.” The report notes that Social Software Suites have tipped past the peak of inflated expectations. Social Software Suites: It’s clear that the market is moving toward more applications bundled into Enterprise 2.0 offerings. Here are a few notes of mine from reading it.
#GARTNER HYPE CYCLE FOR EMERGING TECHNOLOGIES 2012 FULL#
Here is 2009’s hype cycle for emerging technologies:īoy, that’s a full hype cycle isn’t it? The report itself is chock full of analysis and forecasts for the various technologies. Honestly, it’s fascinating to see how Gartner positions the various industries along the cycle. This report covers a wide range of industries, from flat panel displays to home health providers to cloud computing. On July 21, Gartner released its omnibus Hype Cycle for Emerging Technologies, 2009. The technology becomes increasingly stable and evolves in second and third generations. Consequently, the press usually abandons the topic and the technology.Īlthough the press may have stopped covering the technology, some businesses continue through the “slope of enlightenment” and experiment to understand the benefits and practical application of the technology.Ī technology reaches the “plateau of productivity” as the benefits of it become widely demonstrated and accepted. Technologies enter the “trough of disillusionment” because they fail to meet expectations and quickly become unfashionable. There may be some successful applications of a technology, but there are typically more failures. In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. A “technology trigger” is breakthrough, public demonstration, product launch or other event generates significant press and industry interest. The first phase of a Hype Cycle is the “technology trigger” or breakthrough, product launch or other event that generates significant press and interest.
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Here are the five stages of the hype cycle: UPDATE: Link to Gartner’s 2010 Emerging Technologies Hype Cycle What’s a hype cycle? The hype cycle provides a cross-industry perspective on the technologies and trends IT managers should consider in developing emerging-technology portfolios. Therefore, haptic technology is an essential attribute for these emerging technologies and eventually would have major contributions in their respective advancements.Gartner maintains something called hype cycles for various technologies. Most of the interactions with these interfaces rely on haptic, known as the sense of touch or laying hold of objects in the surrounding environment (Haptic, n.
![gartner hype cycle for emerging technologies 2012 gartner hype cycle for emerging technologies 2012](https://lucbeaulieu.files.wordpress.com/2014/09/gartner_2014-2.jpg)
The classification list of Post-WIMP includes Tangible User Interfaces (TUI), Virtual Reality (VR), Augmented Reality (AR), Ubiquitous computing (UBICOMP) and Wearable Technology (WT). Finally, it provides user centred interfaces not device centred.Īccordingly, many novel technologies that have evolved the ways that human interact with interfaces have been categorized as WIMP interfaces. Thirdly, it provides an interface that supports multiusers and multitasking simultaneously. Secondly, it makes learning of the user interface unnecessary. First, PUI allows a more natural and expressive model of dialogue. In other words, these interfaces make HCI resemble natural human to human interaction thus, providing several advantages when compared to WIMPs. PUIs leverage humans’ natural ability to perceive and make sense in the surrounding environments.
![gartner hype cycle for emerging technologies 2012 gartner hype cycle for emerging technologies 2012](http://minitrends.com/wp-content/uploads/2010/10/gartner2.gif)
According to Marentette and Cross (2010) this need has triggered the advent of Post-WIMP interaction, also known as natural user interfaces (NUI) or Perceptual User Interface (PUI).
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As humans, we have acquired a lot of skills from our childhood, and there is need for a more advanced computer interaction that would take advantage of our innate abilities. The WIMP also known as point and click does not draw from our natural skills (Pettey & Meulen, 2012) instead the user only makes use of the pointing device (Mouse in most cases) to interact with the computer interface. The Windows, Icon, Menu, Pointer interaction has been dominant since the advent of Graphical User Interface (GUI) in the early 70’s (Jetter, 2013).